Oberon Buckingham-West
Academic and research departments
Surrey Institute for People-Centred Artificial Intelligence (PAI), Centre for Vision, Speech and Signal Processing (CVSSP).About
My research project
Next-Gen Game Engines: Adaptive, Intelligent, and User-FocusedMy research centres on simplifying the intricate realm of game engine technology by developing an AI-enabled tool for personalised learning.
Throughout my professional career, I have worked on various software engineering projects and collaborated with multidisciplinary teams, encompassing areas from AAA game development to embedded software and audio plugin design. In my prior research projects, I focused on audio artificial intelligence, examining the implementation of a speech emotion recognition system within Unreal Engine and analysing how innovative AI models could enhance or impede a player's experience.
My current objective is to dedicate my efforts to research, development, and innovation in interactive entertainment. I seek to explore how artificial intelligence-driven tools can enhance industry professionals' production workflow and efficiency. In particular, I will focus on democratising sophisticated tools, developing adaptive user interfaces, and facilitating personalised experiences for individuals and teams striving to acquire new skills, undergo retraining, or integrate into various sectors.
Supervisors
My research centres on simplifying the intricate realm of game engine technology by developing an AI-enabled tool for personalised learning.
Throughout my professional career, I have worked on various software engineering projects and collaborated with multidisciplinary teams, encompassing areas from AAA game development to embedded software and audio plugin design. In my prior research projects, I focused on audio artificial intelligence, examining the implementation of a speech emotion recognition system within Unreal Engine and analysing how innovative AI models could enhance or impede a player's experience.
My current objective is to dedicate my efforts to research, development, and innovation in interactive entertainment. I seek to explore how artificial intelligence-driven tools can enhance industry professionals' production workflow and efficiency. In particular, I will focus on democratising sophisticated tools, developing adaptive user interfaces, and facilitating personalised experiences for individuals and teams striving to acquire new skills, undergo retraining, or integrate into various sectors.
University roles and responsibilities
- PhD Researcher in CDT for AI in Digital Media Inclusion
My qualifications
Affiliations and memberships
ResearchResearch interests
My research explores adaptive learning systems leveraging AI and game engine technology. These systems aim to enhance personalisation and accessibility in interactive digital media tools, enabling them to break down barriers and make software tools and technical subjects more accessible to a broader audience. Other interests include digital signal processing (DSP), machine learning (ML), and real-time audio-visual interaction within interactive entertainment, as well as exploring how novel technologies can make technical subjects more accessible.
Research interests
My research explores adaptive learning systems leveraging AI and game engine technology. These systems aim to enhance personalisation and accessibility in interactive digital media tools, enabling them to break down barriers and make software tools and technical subjects more accessible to a broader audience. Other interests include digital signal processing (DSP), machine learning (ML), and real-time audio-visual interaction within interactive entertainment, as well as exploring how novel technologies can make technical subjects more accessible.