Jon Weinbren

Jon Weinbren


Programme Director for Film, Animation and Digital Arts
+44 (0)1483 684436
10A NC 01

Academic and research departments

Digital media arts research.

About

Biography

I am the founder and director of the Centre for Creative Arts and Technologies and work with the Digital Media Arts team here at the University of Surrey. Before this I setup and ran the Games Department at the National Film and Television School. My journey here has involved stints in both academia and industry, often simultaneously. I spent many years running my own independent studio and my experience covers film, broadcast television, animation, interactive/digital media, games, commercials, installation, performing arts and more. I've worked as a screenwriter, story editor, director/producer, animation and digital effects specialist, games designer/developer, performance director, copywriter, creative consultant, researcher and more.

My current areas of interest include: digital actor performance; emotion synthesis in computer animated characters; virtual cinematography; interactive narrative; digital and participatory theatre; and other spaces where the culture, practice and theory of film, animation, television, theatre, games and other artistic arenas collide and coalesce.

Research interests

Digital acting; emotion synthesis in animated characters; virtual cinematography; interactive cinema; emergent narrative; connectionism and interdisciplinarity.

Research collaborations

Currently working on Cinema/Plays/Games: an exploration of interdisciplinary practice within visual, performance and digital arts, with Dr Tim Marsh at Griffith University (Australia).

Teaching

Programme Director, MA Film, Animation and Digital Arts; Visual Narrative Collaborations; Game Design; DMA Studio Project; DMA Final Major Project; PhD supervision in Digital Media Arts.

Departmental duties

Programme Director, MA Film, Animation and Digital Arts

Affiliations

Fellow of the Royals Society of Arts; Member of the British Academy of Film and Television Arts.

Sustainable development goals

My research interests are related to the following:

No Poverty UN Sustainable Development Goal 1 logo
Good Health and Well-being UN Sustainable Development Goal 3 logo
Quality Education UN Sustainable Development Goal 4 logo
Decent Work and Economic Growth UN Sustainable Development Goal 8 logo
Industry, Innovation, and Infrastructure UN Sustainable Development Goal 9 logo
Sustainable Cities and Communities UN Sustainable Development Goal 11 logo
Climate Action UN Sustainable Development Goal 13 logo
Life on Land UN Sustainable Development Goal 15 logo
Peace, Justice, and Strong Institutions UN Sustainable Development Goal 16 logo
Partnerships for the UN Sustainable Development Goal 17 logo

Publications

  • Weinbren, J. (2020) ‘(Re)Animating Stanislavsky: realizing aliveness in the virtual actor’, Stanislavski Studies, 8(1), pp. 123–142.
  • Fish, E., Weinbren, J. and Gilbert, A. (2020) ‘Rethinking movie genre classification with fine-grained semantic clustering’, ArXiv
  • Weinbren J. 2017. Transience of Memory. Artist in Residence Workshop. Griffith Film School, Brisbane, Australia.
  • Weinbren J. 2016. Interplays and Mimetic Virtualities: Stage, Screen and Simulation.Joint Conference on Serious Games (JCSG 2016). Brisbane, Australia.
  • Marsh, T. & Weinbren J. 2018 (forthcoming). Cinema/Plays/Games. Ed Newton Lee. Springer.
  • Weinbren, J. 2015. An Avatar Prepares. In Current Challenges in Doctoral Theatre Research:7th International Conference of Doctoral Studies in Theatre Practice and Theory. Brno, Czech Republic.
  • Weinbren, J. 2015. Games with Meaning and Consequence. In: Digital Shoreditch 2015, London.
  • Metson, R & Weinbren J. 2014. Makes You Think: how games neglect to challenge social and political conventions. In The Computer Games Journal 3(2). Springer
  • Weinbren, J. 2012. Collisions and Confluences in Games, Cinema, Television and Beyond. In Brains Eden Conference at Anglia Ruskin University.
  • Weinbren J. 2012. Specialise or Generalise. In Develop Conference, Brighton.
  • Weinbren J. 2012. (Re)Coding: ICT in Schools. Panel Discussion Lead in BFI Media Conference: Creativity, Industry and Learning.
  • Weinbren J. 2010. Storytelling across platforms. Symposium keynote and breakout. Hosted in Bristol by South West Screen.
  • Weinbren J. 2008. This Time with Feeling. In AI and Non-Player Characters Symposium. EPSRC AI Games Network, University of Essex.
  • Weinbren J. 2007 (Curator/Convenor). Sense of Play 07. Conference on the Future of Games Design. Soho Theatre, London.
  • Weinbren J. 2006 (Curator/Convenor). Sense of Play 06. Conference on the Future of Games Design. Soho Theatre, London.
  • Weinbren J. 2006 (Curator/Convenor). Sense of Play 05. Conference on the Future of Games Design. Soho Theatre, London.
  • Weinbren, J. 2005. Snapshot: Gaming, Learning and Risky Challenges. In: 14-19: Transitions, Technology and Learning Conference Proceedings. Futurelab, Bristol.